With the amount of branching decision routes inside the enjoy, the storyboard got a long time to produce. Subsequently of course there seemed to be the challenge of filming and generation.
With the amount of branching decision routes inside the enjoy, the storyboard got a long time to produce. Subsequently of course there seemed to be the challenge of filming and generation. To give people the sense which they happened to be creating the story themselves, the team chose to capture the attacks from a first-person …